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Run A Farm Crops: Wheat, Carrot, Potato and Corn — How Growing Leads to Selling

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Confirmed crops in Run A Farm include Wheat, Carrot, Potato and Corn. Here's what the Seed Market charges, how the grow-harvest-sell loop works, and where selling pays out.

Quick answer

Four crops are confirmed in Run A Farm: Wheat, Carrot, Potato and Corn. They all follow one loop — plant, harvest the ripe crops, then take them into town and sell them for cash — with buying seed at the Seed Market recorded for Wheat and Carrot.

  • Wheat: grows in 30 seconds, sells for $2 each, no unlock price listed
  • Carrot: grows in 45 seconds, sells for $5 each, $400 to unlock
  • Potato and Corn: confirmed later in the game through large harvest and delivery quests

Crops are the field-to-town money loop of Run A Farm, and the game's own description sums it up: plant crops, harvest them with tractors, and drive your trucks to town to sell them. The Seed Market, the fields and the farm workers all exist to keep that loop turning. Here are the crops that fill it and how each stage leads to the next.

Run A Farm key art: a farmer with a lasso in front of a red barn, golden wheat fields, hay bales, a cow and chickens

On the Seed Market board: Wheat and Carrot

Crop runs start at the SEED MARKET stand, labeled "buy and unlock seeds." Its recorded shop board lists two seed entries:

CropGrow timeSells forUnlock cost
Wheat30 seconds$2 eachnone listed
Carrot45 seconds$5 each$400

Wheat's listing shows no unlock price, so its seed can be bought and planted straight away. Carrot pays more than double per crop ($5 versus $2) but takes longer to ripen and needs a $400 unlock first. Seeds are an early cash priority for a practical reason: filling your fields is what lets you bring in the tractor instead of harvesting everything by hand. The planting stage itself is covered step by step in how to plant crops.

Potato and Corn: the crops that arrive later

Two more crops join the lineup as your farm grows. Later quests reference harvesting and delivering Wheat, Potato and Corn by the hundreds, which confirms Potato and Corn as real crops in the same grow-harvest-sell loop. They appear in quests rather than on the Seed Market board shown above, so their seed prices and grow times are not part of that listing.

How growing a crop leads to selling it

Every crop — starter Wheat or late-game Potato — moves through the same five stages:

The crop loop: from seed to sale

  1. Buy seeds

    Buy or unlock seed at the Seed Market stand.

  2. Plant a field

    Sow the seeds into a purchased field. A hired Planter can sow empty fields with your seeds for you, one field per trip.

  3. Let them grow

    Each crop ripens on its own timer, and Sprinklers are labeled "Grows 30% faster" to cut down the wait.

  4. Harvest

    Ripe crops are harvested by hand or with a tractor. A Farmhand harvests ripe fields and carries 15 crops at a time, and a Tractor Driver runs the tractor through ripe fields once a Tractor Barn is built.

  5. Sell in town

    Crops sell in the town area. The game has you driving trucks to town to sell, and in-game a "Sell crops in town!" banner marks the goal as you head into Town Park.

Every sale pays cash, cash buys the next batch of seeds, and the loop starts over — that is how one field becomes steady farm income.

If you take the tractor route for that harvesting stage, how to use tractors covers it in detail.

Buildings, upgrades and workers that keep crops moving

Several purchases exist purely to support the crop side of the farm:

Crop buildings, upgrades and workers

Land

Field 1

A purchasable field, $120 — the plot that turns bought seed into planted crop.

Building

Seed Market

The stand where seed is bought and new crops are unlocked; as a build it costs $50.

Upgrade

Sprinklers

$120 — planted crops grow 30% faster.

Upgrade

Storage Racks

$800 — stores 120 crops.

Worker

Planter

A Farm Office hire at $400. Sows your empty fields with your seeds, one field per trip.

Worker

Farmhand

A Farm Office hire at $1,020. Harvests your ripe fields and carries 15 crops.

Worker

Tractor Driver

Drives your tractor through ripe fields. Locked until you own a Tractor Barn.

More land for more fields comes through farm expansion, and the full hire list is broken down in the workers guide.

What crops pay along the way

Crops earn at three points in the loop. The harvest pays on the spot — one observed harvest popped a "Nice!" +$246 reward, which is that single harvest's result rather than a fixed rate. The sale gives each crop its listed value, $2 per Wheat and $5 per Carrot on the shop board. And quests pay cash bonuses for crop work at scale:

Quest objectiveCash reward
Harvest 425 Wheat$425
Harvest 350 Corn$2,100
Deliver 325 Wheat$650
Deliver 275 Potato$7,700

Note how the quests split the loop the same way the game does — harvesting objectives and town delivery objectives, each with its own reward. For the town-side steps in detail, see how to sell crops; the trucks that haul the harvest belong to the vehicles lineup.

Getting the cash together for the Carrot unlock, sprinklers and first hires is quicker with free cash — current Run A Farm codes are kept on the codes page. And if you are new to the whole game, the beginner guide covers the first steps from your starting coop to a working farm.