Run A Farm Vehicles: What They Do and What They Cost
Which vehicles can you buy in Run A Farm? See what the Farm Bike, tractors and trucks do, plus the $15 Farm Bike price and the $1,200 Garage TRUCK BAY.
Quick answer
Three vehicle types are in play in Run A Farm: the Farm Bike, tractors, and trucks. The Farm Bike costs $15 and a Garage that creates a TRUCK BAY on your farm costs $1,200. Tractors harvest your crop fields and trucks haul goods into town to sell; price tags for those two aren't covered in this guide.
- Farm Bike — $15; rides you from the farm into town
- Tractor — harvests your planted crop fields
- Truck — hauls your goods into town to sell
- Garage — a $1,200 building that adds a TRUCK BAY to your farm
Buying vehicles is an advertised part of the game, not a hidden feature. The official Run A Farm description walks the whole loop — plant crops, harvest them with tractors, drive your trucks to town to sell them — and finishes with 'buy new vehicles.' So the tractor working your fields and the truck doing your town runs are exactly the upgrades the game has in mind, alongside the $15 Farm Bike you can pick up almost immediately.

Vehicles and purchases at a glance
| Purchase | What it gives you | Cost |
|---|---|---|
| Farm Bike | A rideable vehicle for trips between the farm and town | $15 |
| Tractor | Harvests your planted crop fields | No price listed here |
| Truck | Hauls your goods into town to sell | No price listed here |
| Garage | A building that creates a TRUCK BAY on the farm | $1,200 |
Two of these come with confirmed prices: the Farm Bike at $15 and the Garage at $1,200. Tractors and trucks are confirmed vehicles with clearly separate jobs, but their purchase prices aren't quoted on this page.
The Farm Bike: your $15 ride into town
The Farm Bike is the cheapest confirmed vehicle purchase in Run A Farm, and it does what its price suggests: it gets you around. A player is shown riding one straight from the farm into Town Park while the 'Sell crops in town!' quest banner is up — the farm-to-town trip is what the bike covers.
At $15 it's also the vehicle your earliest cash can realistically reach. Free cash from working codes is described as enough to cover an early vehicle right away, so claiming a few Run A Farm codes is a sensible move before you go shopping for wheels.
Tractors: the harvest side of your fields
Tractors and trucks have distinct roles, and the tractor's job is the harvest. Once your fields are planted and ripening, you bring in the tractor to clear them instead of harvesting every crop by hand. Everything the game shows ties the tractor to crop work.
There's a hired version of the job too. The Farm Office panel lists a TRACTOR DRIVER — 'Drives your tractor through ripe fields' — but the role is locked with a 'Needs Tractor Barn' requirement, so that hire only opens up once your farm has a Tractor Barn. Until the Tractor Barn is built, that hire stays locked. For the full routine, see how to use tractors and how to plant crops, and for the rest of the crew see Run A Farm workers.
Trucks: hauling goods to town
Trucks are the selling half of the operation. They carry your goods into town — the same town trip the 'Sell crops in town!' quest points at — so what your fields produce turns into cash at the other end of the ride.
The truck-related building sits on this side of the farm too: buying a Garage for $1,200 creates a TRUCK BAY on your farm, the named structure the game attaches to truck work.
Your egg stand advertises one more truck. Its sign reads 'Egg Truck Buys your spare eggs $1,000' — an Egg Truck that purchases your spare eggs. Note that the sign presents the Egg Truck as a buyer for your eggs, not as a vehicle you can buy yourself. For the surrounding sales loop, see how to sell eggs and how to sell crops.
How the vehicles divide your farm work
Together, the vehicles split the farm loop cleanly: you plant and fill the fields, the tractor handles the harvest, and the truck takes the goods to town where selling happens. Hiring workers makes it easier to keep daily tasks moving while you focus on driving trucks into town — though the tractor-driving hire itself waits on that Tractor Barn. If you're deciding what to buy around your vehicles next, the Run A Farm beginner guide and farm management pages cover the wider spending order.
Related Guides
Tractors: What They Harvest and What You Need First
What tractors harvest, the Tractor Barn requirement, and the setup you need before your first automated field.
How to Sell Crops: Harvest, Haul, Sell in Town
The town delivery route: harvest with tractors, haul by truck, and complete the crop delivery quests.
Farm Expansion: What to Buy and What Each Step Costs
The full shopping list with prices, from the $50 Seed Market to the $1,200 Garage, in build order.